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European Journal of Physical and Rehabilitation Medicine (Europa Medicophysica) 2009 March;45(1):143-51

Copyright © 2009 EDIZIONI MINERVA MEDICA

language: English

Game-based telerehabilitation

Lange B. 1, Flynn Sheryl M. 2, Rizzo A. A. 1

1 University of Southern California Institute for Creative Technologies Marina Del Rey, CA, USA 2 Division of Biokinesiology and Physical Therapy University of Southern California, Los Angeles, CA, USA


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This article summarizes the recent accomplishments and current challenges facing game-based virtual reality (VR) telerehabilitation. Specifically this article addresses accomplishments relative to realistic practice scenarios, part to whole practice, objective measurement of performance and progress, motivation, low cost, interaction devices and game design. Furthermore, a description of the current challenges facing game based telerehabilitation including the packaging, internet capabilities and access, data management, technical support, privacy protection, seizures, distance trials, scientific scrutiny and support from insurance companies.

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